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If the player flies high enough, they may hear a "bong" sound from hitting the invisible wall at the top of the map.The overheat limit of 115 is a reference to Element 115.Longer overheat time (cooldown time is the same), kills slightly faster It is also highly beneficial should the player become cornered as it will slow down and potentially kill a horde of zombies, allowing the player to make a quick escape. Both versions can be cooled down (dropping the number displayed on the overheat meter) when the player collects ammo drops that are available through Vulture Aid. The Petrifier features a slower overheat, allowing the weapon to be fired for roughly ten seconds straight instead of six. When Pack-a-Punched, the Paralyzer becomes the Petrifier. The Paralyzer plays a part on Richtofen's side of the Mined Games Easter Egg. The Paralyzer can also be used to lift other players into the air if the other player jumps whilst in the beam of the Paralyzer, however, the weapon will stop firing if the player enters its crosshairs due to friendly fire restrictions. Fall damage can be averted, however, by firing the Paralyzer just before landing.
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The player should be cautious when utilizing this technique, as they can still suffer fall damage upon landing. This allows them to reach various rooftops and bypass pathways blocked by wreckage. If the Paralyzer is pointed downwards and fired, and the player presses the jump button, the player will be propelled into the air for as long as they hold down the trigger. Once the meter reaches 115, the Paralyzer must be given time to cool down to 100 on the meter before resuming use, much like the M2 Flamethrower and the Thrustodyne Aeronautics Model 23. The overheat meter is located on the gun, replacing the traditional ammo counter located on the bottom-right of the HUD. The Paralyzer has unlimited ammunition, but will overheat with constant use.
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